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- on mouseDown
- global gFSpecial
- puppetSprite(8, 1)
- if the optionDown then
- set gFSpecial to "F200"
- else
- set gFSpecial to EMPTY
- end if
- set the memberNum of sprite 8 to 173
- set the ink of sprite 8 to 0
- updateStage()
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- global gFSpecial
- puppetSprite(8, 0)
- if gFSpecial <> "F200" then
- PlayFlat()
- else
- set name to string(gFSpecial)
- go(1, name)
- end if
- end
-